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So realistic dribbling gotcha

Now if it's still bad and looks the same and plays the exact same on next gen I'll for sure be sterile and be carried out with NBA 2K21 MT but as if I know that's my view on things.Sorry for punctuation BTW cellphone is real laggy.Dribbling was rather cruced the way you do moves doesn't transition or correlate nicely. Like the new means to do a behind the back just does not flow well with different motions.

I actually liked the dribbling longer, seemed like it was harder to spam 1 move together a bundle and easier to chain different moves more smoothly, I believe as we get more accustomed to the dribbling it could be a whole lot better than 2k20. Even if it is miles better than 20 we're still a road trip from another 2k.

There's no sizeups, and also the dribbling feels anything but smooth, it actually feels as though it has RNG. We're miles behind 16, 17, and even 19. The dribbling just feels like it's a low ability gap, and all the greater skilled motions (18 half twist, walkback combos, etc) all look clunky and uncomfortable. Like in 19 or 17 that the highest ability moves flowed, and it felt as though you had full control over your player.

You can not possess a considerable skill gap with sizeups a flick of the stick the game is going to do for you. Its fun as it's simple to use and simple to chain. Realistic dribbling is the way it needs to go for a legitimate ability limit to come. Just like in real life the game has to have the ability to divide the Kyrie's from the Pat Bevs in relation to dribbling that it has yet to do other than just locking out animations for low ball control and just producing high ball controller just have faster dribbling.

A game with sizeups that automatically set the speed of a move will be a lot easier to use as opposed to MT for sale 2K21 a sport where you're required to make your own pace and use it to your benefit. The sport needs to divide the Kyries in the Klay Thompsons in terms of dribbling and 2k20 is a step in the ideal direction when it comes to making players place their own pace with their moves.

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